AI Insights · Timothy · April 2024
Top 5 Hospital Games Performance in the United States Q1 2024
Discover the performance trends of the top 5 hospital games on a unified platform in the United States during Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top hospital games in the United States showcased varying trends in downloads, revenue, and active user activity. Here’s a closer look at how these games performed according to data from Sensor Tower.
Match Frenzy™ - Test ASMR from JoyPlay Pte.Ltd. saw a significant increase in weekly revenue, peaking at around $315K in mid-February. Downloads experienced a notable decline, dropping from approximately 160K in early January to just over 3K by the end of March. Active users started at around 240K, peaked at 366K in early January, and then gradually decreased to 246K by the quarter's end.
Happy Hospital™: ASMR Game by DragonPlus Game Limited showed a downward trend in revenue from $268K at the beginning of January to $193K by the end of March. The downloads fluctuated, with a notable spike to 42K in mid-March, before settling at 24K at the quarter's close. Active users remained relatively stable, starting at 537K, peaking at 677K in mid-March, and ending the quarter at 532K.
Crazy Hospital®️ from Smart Fun Casual Games had a more stable revenue performance, fluctuating around $100K to $148K throughout the quarter. Downloads varied significantly, with a high of 20K in early March and a low of 900 in mid-February. Active users showed a slight decline from 51K at the start of January to 35K by the end of March.
Happy Clinic: Hospital Game by Nordcurrent Games maintained a consistent weekly revenue, hovering around $31K to $37K. Downloads remained relatively low but stable, peaking at 9.9K in late March. Active users also saw a steady trend, starting at 38K and ending at 31K for the quarter.
Rescue Dash - Hospital game from Matryoshka showed a gradual increase in revenue, reaching approximately $23K by the end of March. Downloads decreased from 10K in early January to around 3.4K by the end of the quarter. Active users experienced a slight decline, starting at 20K in early January and ending at 17K in late March.
For more detailed insights and trends, visit Sensor Tower.